When working on a project that involves previsualization or even just animation, camera positioning and movement in a shot is extremely important. While there are cameras in Autodecks Maya, a 3D software for animating and modeling, they are not set up to work like real life camera rigs would. So I decided to create my own realistic camera rigs inside of Maya.
I wanted to make these rigs because they are practical tools that I can use in my current and future previsualization projects. When doing previs for a live action movie it is important to understand what equipment is going to be utilized and cameras are probably the most important for a previs artist to know. They are how viewers will consume the story being presented.
Each week I will be creating a weekly update letting you know what I have completed during the past seven days on the rigs including new rigs and rig updates.
Below you can also check out all of the different rigs that I have made and download them to use if you'd like! They are made in the student version of Maya 2019.
[Week 1 - Handheld and Dolly Rigs](https://confused-ridge-2ec.notion.site/Week-1-Handheld-and-Dolly-Rigs-dc8a87a86a4b4354bade275e7a96c0dd)
Week 2 - Crane/Jib and Tripod Rigs
Week 3 - Rig Updates and Overhead Rig
Week 4 - Snorricam Rig and Videos
One of the most common types of camera rigs. Handheld rigs are typically used to increase intensity or intimacy in a shot. Since the camera is handheld shots from these rigs are naturally shaky.
A camera rig that movies on a wheeled apparatus and prioritizes movement and precision. Great for smoothly pushing or pulling out in a shot or tracking lateral movements like walking.
Uses an extended arm to move smoothly in all directions. These rigs can be used to create shots that highlight motion.